Creative technologist and virtual production leader. Formerly Meta Reality Labs — now exploring the future of volumetric video and spatial media.
I build the systems that let you film real people inside virtual worlds. At Meta, I designed an in-house mixed reality capture pipeline that replaced six-figure outsourced workflows — faster turnaround, better quality, fraction of the cost.
From concept to final delivery, I lead creative production for immersive experiences. I've directed content that drove record-breaking engagement, produced shoots with Academy Award-winning talent, and shipped work featured in Mark Zuckerberg's keynote.
I'm deep in the next wave of 3D capture — Gaussian Splatting, stereoscopic filming, photorealistic volumetric video. I research emerging tech, identify the right vendors, and figure out how to actually ship it at production scale.
I've run full production operations for a team of 16 shipping 14+ pieces of content per week. Studio buildouts, vendor coordination, post-production pipelines, live shoots — I know how to keep complex creative operations running smoothly and on budget.
Real-time preview systems for on-set directors. Custom VFX pipelines that saved $300k. Infrastructure that unlocked capabilities nobody thought were possible in-house. I figure out what the tools should do, then I build it.